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Baldur's Gate II Equipment Database: Search Results
Staff of the Magi Code: STAF11
Category: Weapon (Quarterstaff) Value: 40000
Lore Req to ID: 35 Weight: 4

Two-Handed Weapon
THAC0: +1 (strikes as a +5 weapon)
Damage: 1d6+1
Damage Type: Crushing
Speed Factor: 1
Proficiency: Quarterstaff

Requires: Mage class, 5 Strength

Charged Abilities:
  • Fireball-Lightning Bolt (3 times per day)
     - Fireball: 10d6 fire damage to all in a 15-ft. radius (Save vs. Spell for half)
     - Lightning: 10d6 electrical damage to all in its path (Save vs. Spell for half)
     - Range: 150 ft.
  • Spell Trap (once per day)
     - Duration: 8 hours or until 30 spell levels have been trapped
     - Area of Effect: The user

Combat Abilities:
  • Dispel Magic at level 30 on each hit

Equipped Abilities:
  • Armor Class: +2
  • Saving Throws: +2
  • Invisibility
  • Immunity to charm
  • Protection From Evil

How Obtained:
  • Bridge District (Twisted Rune Safe House) - Loot from Layene

This type of staff is thoroughly linked to the image of the spellcasting profession, rare though it is. It is among the most powerful tools that a wizard can possess, the culmination of complex enchantments and endless study. This particular example is good in melee, grants invisibility, and offers protection from charms and evil. It can also cast Spell Trap and Dispel Magic and launch a Fireball-Lightning Bolt combination. The quintessential Mage item.