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Baldur's Gate II Equipment Database: Search Results
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Staff of the Magi
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Code: STAF11 |
Category: Weapon
(Quarterstaff)
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Value: 40000
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Lore Req to ID: 35
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Weight: 4
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Two-Handed Weapon
THAC0: +1 (strikes as a +5 weapon)
Damage: 1d6+1
Damage Type: Crushing
Speed Factor: 1
Proficiency: Quarterstaff
Requires: Mage class, 5 Strength
Charged Abilities:
• Fireball-Lightning Bolt (3 times per day) - Fireball: 10d6 fire damage to all in a 15-ft. radius (Save vs. Spell for half) - Lightning: 10d6 electrical damage to all in its path (Save vs. Spell for half) - Range: 150 ft. • Spell Trap (once per day)
- Duration: 8 hours or until 30 spell levels have been trapped - Area of Effect: The user
Combat Abilities:
• Dispel Magic at level 30 on each hit
Equipped Abilities:
• Armor Class: +2 • Saving Throws: +2 • Invisibility
• Immunity to charm • Protection From Evil
How Obtained:
• Bridge District (Twisted Rune Safe House) - Loot from Layene
This type of staff is thoroughly linked to the image of the spellcasting profession, rare though it is. It is among the most powerful tools that a wizard can possess, the culmination of complex enchantments and endless study. This particular example is good in melee, grants invisibility, and offers protection from charms and evil. It can also cast Spell Trap and Dispel Magic and launch a Fireball-Lightning Bolt combination. The quintessential Mage item.
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